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Bullet Racing

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Echo Pulse480.9× avg
Grungy Path461.7× avg
Terrible Trade350.8× avg
Irony Depot330.9× avg
Overland Lightning271.6× avg
Air Strike230.9× avg
Johnny B. Goode231.4× avg
Blessed200.8× avg
Dirty171.1× avg
Integral170.6× avg
Frostfire161.4× avg
Uptown Hustle160.8× avg
Serpent140.8× avg
The Kings Snip130.4× avg
Titanic Triumph120.5× avg
Magic Blaze110.3× avg
3L3V3N80.8× avg
Torrent62.2× avg
Quick Math61.3× avg
Blessed Viper60.0× avg
Privilege60.9× avg
Break Even51.0× avg
Arsenal40.0× avg
No Dice40.0× avg
Fleeced42.0× avg
Prestigious claimer40.8× avg
Buy LC40.0× avg
Titan Fury40.0× avg
Crisp40.0× avg
Elvira32.7× avg
War Admiral32.7× avg
Eagle Pass32.0× avg
Rosalind Franklin20.0× avg
Who needs a fckn menu10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).