Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- Echo Pulsetop 3 1 of 3 (avg 13%) · league rank Top 2% (19%)
- Privilegetop 3 0 of 1 (avg 13%) · league rank Top 8% (17%)
- Serpenttop 3 0 of 3 (avg 13%) · league rank Top 17% (15%)
- Arsenaltop 3 0 of 1 (avg 13%) · league rank Top 22% (14%)
- Irony Depottop 3 0 of 4 (avg 13%) · league rank Top 24% (14%)
- Magic Blazetop 3 0 of 1 (avg 13%) · league rank Top 25% (14%)
- Dirtytop 3 2 of 4 (avg 13%) · league rank Top 27% (14%)
- Who needs a fckn menutop 3 0 of 1 (avg 13%) · league rank Top 31% (13%)
- Frostfiretop 3 0 of 4 (avg 13%) · league rank Top 36% (12%)
- Fleecedtop 3 1 of 2 (avg 13%) · league rank Top 37% (12%)
- Terrible Tradetop 3 1 of 4 (avg 13%) · league rank Top 38% (12%)
- Overland Lightningtop 3 0 of 1 (avg 13%) · league rank Top 39% (12%)
- Blessedtop 3 0 of 4 (avg 13%) · league rank Top 40% (12%)
- Break Eventop 3 0 of 1 (avg 13%)
- Uptown Hustletop 3 0 of 1 (avg 13%)
- War Admiraltop 3 1 of 1 (avg 13%) · league rank Middle (11%)
- Grungy Pathtop 3 0 of 4 (avg 13%) · league rank Middle (11%)
- Integraltop 3 0 of 1 (avg 13%) · league rank Bottom 37% (9.3%)
- Prestigious claimertop 3 0 of 2 (avg 13%) · league rank Bottom 36% (9.2%)
- Blessed Vipertop 3 0 of 3 (avg 13%) · league rank Bottom 24% (8.0%)
- Buy LCtop 3 0 of 2 (avg 13%) · league rank Bottom 23% (7.9%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).