Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Torrenttop 3 1 of 1 (avg 13%)
- Johnny B. Goodetop 3 1 of 4 (avg 13%) · league rank Top 1% (18%)
- Titanic Triumphtop 3 0 of 3 (avg 13%) · league rank Top 7% (16%)
- Rosalind Franklintop 3 0 of 1 (avg 13%) · league rank Top 14% (15%)
- Overland Lightningtop 3 1 of 4 (avg 13%) · league rank Top 15% (15%)
- Uptown Hustletop 3 0 of 4 (avg 13%) · league rank Top 18% (15%)
- The Kings Sniptop 3 0 of 4 (avg 13%) · league rank Top 18% (15%)
- Air Striketop 3 1 of 4 (avg 13%) · league rank Top 18% (15%)
- War Admiraltop 3 0 of 1 (avg 13%) · league rank Top 24% (14%)
- Magic Blazetop 3 0 of 1 (avg 13%) · league rank Top 27% (14%)
- Quick Mathtop 3 1 of 3 (avg 13%) · league rank Top 32% (13%)
- Eagle Passtop 3 0 of 1 (avg 13%) · league rank Middle (12%)
- Irony Depottop 3 1 of 4 (avg 13%) · league rank Middle (12%)
- Arsenaltop 3 0 of 1 (avg 13%)
- Break Eventop 3 0 of 1 (avg 13%)
- No Dicetop 3 0 of 1 (avg 13%)
- Titan Furytop 3 0 of 2 (avg 13%) · league rank Middle (11%)
- Crisptop 3 0 of 2 (avg 13%) · league rank Middle (11%)
- 3L3V3Ntop 3 0 of 3 (avg 13%) · league rank Middle (10%)
- Integraltop 3 0 of 3 (avg 13%) · league rank Middle (10%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).