Compare with
Power
57.5
10th of 32 on Measure
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 68.4 · 3rd · 5–1
Worst map
Anchor
Power 53.6 · 11th · 4–0
Above average
Measure
Power 57.5 · 10th · 2–2
Above average
Glory
Power 53.9 · 15th · 6–3
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
About average
50% of rounds · 14th of 29 · 8 rounds
0%league average 50%100%
Which cores are costing us?
Magic Blaze0.3× avg
The Kings Snip0.4× avg
Titanic Triumph0.5× avg
Carrying us
Grungy Path1.7× avg
Overland Lightning1.6× avg
Frostfire1.4× avg
Where are they better than us?
Pick a team to compare with.
Who do they send in…
Grungy Path8 races · 2 top 3
Terrible Trade8 races · 1 top 3
Dirty8 races · 2 top 3
Blessed8 races · 4 top 3
› Roster · 25 coresby distance type
Sprint · 12
- Air StrikeSprint
- Johnny B. GoodeSprint
- Irony DepotSprint-Mid
- The Kings SnipSprint
- Uptown HustleSprint
- Rosalind FranklinSprint
- War AdmiralSprint-Mid
- Who needs a fckn menuSprint-Mid
- MoneySprint
- FlashSprint
- Acid QueenSprint
- Overland LightningSprint
Mid · 1
- NucleusMid
Marathon · 12
- DirtyMarathon
- BlessedMarathon
- FrostfireMarathon
- ElviraMid-Marathon
- SerpentMarathon
- Eagle PassMid-Marathon
- PoisonousMarathon
- Echo PulseMid-Marathon
- FleecedMid-Marathon
- El CapitanMid-Marathon
- Fazed OffMarathon
- Terrible TradeMarathon
› How these work
Win % — share of rounds won in that race this season.
“× avg” — how often a core earns the point, against an average core.
Pick and ban — the maps where you're strongest and weakest against them. Power: our team rating (50 = average).