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Bullet Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2000m 12 gate madness

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Bullet Racing
  • Echo Pulsetop 3 0 of 6 (avg 25%) · league rank Top 16% (30%)
  • Grungy Pathtop 3 2 of 8 (avg 25%) · league rank Top 17% (29%)
  • Serpenttop 3 0 of 2 (avg 25%) · league rank Top 22% (29%)
  • Dirtytop 3 2 of 8 (avg 25%) · league rank Top 24% (29%)
  • Frostfiretop 3 4 of 6 (avg 25%) · league rank Top 26% (28%)
  • Terrible Tradetop 3 1 of 8 (avg 25%) · league rank Top 29% (28%)
  • Blessedtop 3 4 of 8 (avg 25%) · league rank Top 32% (28%)
  • Privilegetop 3 0 of 2 (avg 25%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).