Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Air Strike | 46 | 0.9× avg | ||
| Echo Pulse | 46 | 0.9× avg | ||
| Serpent | 44 | 2.2× avg | ||
| Irony Depot | 43 | 1.2× avg | ||
| Eagle Pass | 41 | 0.6× avg | ||
| Blessed | 38 | 0.4× avg | ||
| Johnny B. Goode | 33 | 1.1× avg | ||
| Acid Queen | 30 | 0.8× avg | ||
| Poisonous | 28 | 0.0× avg | — | |
| Who needs a fckn menu | 27 | 0.6× avg | ||
| The Kings Snip | 25 | 0.0× avg | — | |
| Black Mamba | 25 | 1.3× avg | ||
| Rosalind Franklin | 25 | 0.9× avg | ||
| Money | 24 | 0.6× avg | — | |
| Dirty | 22 | 1.7× avg | ||
| Uptown Hustle | 21 | 3.1× avg | ||
| Fleeced | 18 | 1.0× avg | ||
| Not Bad | 18 | 0.5× avg | — | |
| Flash | 18 | 1.1× avg | ||
| Blessed Viper | 16 | 0.0× avg | — | |
| Frostfire | 14 | 0.0× avg | — | |
| War Admiral | 12 | 2.0× avg | ||
| Nucleus | 12 | 0.0× avg | — | |
| Obsidian Titan | 10 | 0.0× avg | — | — |
| Terrible Trade | 10 | 2.4× avg | — | |
| Stud | 8 | 0.0× avg | — | — |
| Fazed Off | 8 | 5.1× avg | — | |
| Elvira | 7 | 0.0× avg | — | |
| Overland Lightning | 7 | 1.3× avg | — | — |
| 3L3V3N | 6 | 0.0× avg | — | — |
| El Capitan | 6 | 0.0× avg | — | |
| Speedster | 5 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Scooter Gang: Power 32.6, #12. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).