Team report · Pro league · beta

Bullet Racing

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Air Strike460.9× avg
Echo Pulse460.9× avg
Serpent442.2× avg
Irony Depot431.2× avg
Eagle Pass410.6× avg
Blessed380.4× avg
Johnny B. Goode331.1× avg
Acid Queen300.8× avg
Poisonous280.0× avg
Who needs a fckn menu270.6× avg
The Kings Snip250.0× avg
Black Mamba251.3× avg
Rosalind Franklin250.9× avg
Money240.6× avg
Dirty221.7× avg
Uptown Hustle213.1× avg
Fleeced181.0× avg
Not Bad180.5× avg
Flash181.1× avg
Blessed Viper160.0× avg
Frostfire140.0× avg
War Admiral122.0× avg
Nucleus120.0× avg
Obsidian Titan100.0× avg
Terrible Trade102.4× avg
Stud80.0× avg
Fazed Off85.1× avg
Elvira70.0× avg
Overland Lightning71.3× avg
3L3V3N60.0× avg
El Capitan60.0× avg
Speedster50.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Scooter Gang: Power 32.6, #12. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).