Team report · Pro league · beta

Bullet Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 24 gate WTA

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Bullet Racing
  • Who needs a fckn menuwon 3 of 19 (avg 4.2%) · league rank Top 11% (5.8%)
  • Irony Depotwon 0 of 19 (avg 4.2%) · league rank Top 19% (5.2%)
  • Serpentwon 2 of 19 (avg 4.2%) · league rank Top 22% (5.0%)
  • Eagle Passwon 2 of 19 (avg 4.2%) · league rank Top 22% (5.0%)
  • Dirtywon 0 of 5 (avg 4.2%) · league rank Top 29% (4.6%)
  • War Admiralwon 1 of 14 (avg 4.2%) · league rank Top 33% (4.5%)
  • Air Strikewon 2 of 19 (avg 4.2%) · league rank Top 33% (4.4%)
  • Frostfirewon 0 of 19 (avg 4.2%) · league rank Middle (4.0%)
  • Echo Pulsewon 1 of 19 (avg 4.2%) · league rank Middle (4.0%)
  • Overland Lightningwon 0 of 14 (avg 4.2%) · league rank Middle (4.0%)
  • Terrible Tradewon 1 of 5 (avg 4.2%) · league rank Middle (3.9%)
  • The Kings Snipwon 0 of 5 (avg 4.2%) · league rank Middle (3.6%)
  • Johnny B. Goodewon 0 of 19 (avg 4.2%) · league rank Bottom 40% (3.1%)
  • Blessedwon 0 of 5 (avg 4.2%) · league rank Bottom 33% (2.8%)
  • Light Workwon 0 of 14 (avg 4.2%) · league rank Bottom 28% (2.6%)
  • Yippee Fat Tyrewon 0 of 14 (avg 4.2%) · league rank Bottom 20% (2.4%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).