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Bullet Racing

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Irony Depot1470.7× avg
Overland Lightning1331.1× avg
Terrible Trade1301.3× avg
Grungy Path1060.9× avg
Magic Blaze901.0× avg
Johnny B. Goode821.3× avg
Blessed791.7× avg
Frostfire771.0× avg
Air Strike772.1× avg
Titanic Triumph661.2× avg
War Admiral570.8× avg
Integral541.1× avg
The Kings Snip510.4× avg
Echo Pulse500.9× avg
Dirty421.3× avg
Uptown Hustle411.0× avg
Rosalind Franklin391.1× avg
Privilege390.5× avg
Eagle Pass330.7× avg
Who needs a fckn menu301.5× avg
3L3V3N260.0× avg
Serpent253.6× avg
Blessed Viper190.0× avg
Break Even180.0× avg
Elvira150.0× avg
No Dice140.0× avg
Prestigious claimer120.0× avg
Quick Math82.4× avg
Crisp80.0× avg
Torrent70.0× avg
Arsenal40.0× avg
Titan Fury40.0× avg
Fleeced20.0× avg
Buy LC20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).