Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 45% 19r · 23rd · 2.0/map | 57% 16r · 12th · 1.4/map | 39% 18r · 23rd · 2.0/map | — | 75% 16r · 4th · 1.8/map | ||
| 6 gate WTA | 66% 24r · 5th · 2.3/map | 39% 16r · 22nd · 1.7/map | 56% 27r · 13th · 3.0/map | ||||
| 16 gate WTA | 55% 12r · 16th · 1.1/map | 45% 18r · 21st · 2.0/map | 50% 8r · 12th · 0.9/map | 71% 7r · 5th · 0.6/map | 78% 18r · 3rd · 2.0/map | ||
| 24 gate WTA | 56% 9r · 13th · 1.0/map | 33% 9r · 25th · 1.0/map | 46% 34r · 20th · 3.5/map | 71% 7r · 6th · 0.8/map | 67% 3r · 1st · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 24 gate WTA
✕ close- Eagle Passwon 0 of 3 (avg 4.2%) · league rank Top 8% (5.9%)
- The Kings Snipwon 1 of 7 (avg 4.2%) · league rank Top 12% (5.5%)
- Air Strikewon 1 of 9 (avg 4.2%) · league rank Top 12% (5.5%)
- Integralwon 0 of 4 (avg 4.2%) · league rank Top 25% (4.8%)
- War Admiralwon 1 of 5 (avg 4.2%) · league rank Top 26% (4.7%)
- Johnny B. Goodewon 0 of 9 (avg 4.2%) · league rank Top 27% (4.7%)
- Who needs a fckn menuwon 0 of 2 (avg 4.2%) · league rank Top 30% (4.5%)
- Overland Lightningwon 0 of 9 (avg 4.2%) · league rank Top 35% (4.3%)
- Irony Depotwon 0 of 9 (avg 4.2%) · league rank Top 35% (4.3%)
- Rosalind Franklinwon 0 of 5 (avg 4.2%) · league rank Top 35% (4.2%)
- Uptown Hustlewon 0 of 9 (avg 4.2%) · league rank Top 37% (4.1%)
- No Dicewon 0 of 2 (avg 4.2%)
- Break Evenwon 0 of 2 (avg 4.2%)
- Arsenalwon 0 of 2 (avg 4.2%)
- Torrentwon 0 of 2 (avg 4.2%)
- Quick Mathwon 0 of 2 (avg 4.2%)
- Crispwon 0 of 2 (avg 4.2%)
- Prestigious claimerwon 0 of 2 (avg 4.2%)
- Titan Furywon 0 of 2 (avg 4.2%)
- Titanic Triumphwon 0 of 7 (avg 4.2%) · league rank Middle (3.6%)
- Echo Pulsewon 0 of 2 (avg 4.2%) · league rank Middle (3.5%)
- Magic Blazewon 0 of 5 (avg 4.2%) · league rank Bottom 40% (3.1%)
- 3L3V3Nwon 0 of 7 (avg 4.2%) · league rank Bottom 21% (2.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).