Team report · Pro league · beta

Bullet Racing

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Echo Pulse400.9× avg
Air Strike321.0× avg
Acid Queen260.9× avg
The Kings Snip141.5× avg
Blessed141.4× avg
Serpent130.6× avg
Terrible Trade130.7× avg
Johnny B. Goode120.6× avg
Black Mamba121.3× avg
Not Bad120.8× avg
Who needs a fckn menu91.3× avg
Frostfire81.7× avg
Irony Depot80.6× avg
Poisonous80.8× avg
Obsidian Titan71.0× avg
Fleeced61.1× avg
Overland Lightning50.8× avg
Money40.0× avg
Uptown Hustle40.0× avg
Eagle Pass40.5× avg
El Capitan20.0× avg
Rosalind Franklin10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Scooter Gang: Power 42.7, #11. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).