Compare with
Power
54.8
11th of 40 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 62.7 · 3rd · 11–4
Worst map
Glory
Power 50.3 · 22nd · 4–1
Above average
Measure
Power 55.1 · 11th · 6–4
Above average
Anchor
Power 54.8 · 11th · 9–4
Where do we lose the most points?
2000m 6 gate madness45%
1000m 1v148%
Where we win them
2200m 1v161%
1400m 1v157%
1000m 6 gate madness57%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
About average
48% of rounds · 22nd of 40 · 50 rounds
0%league average 50%100%
Which cores are costing us?
Dirty0.0× avg
Light Work0.0× avg
Serpent0.9× avg
Carrying us
Uptown Hustle2.8× avg
Rosalind Franklin1.8× avg
Echo Pulse1.3× avg
Where are they better than us?
1400m 1v157 vs 62%
1200m 12 gate WTA54 vs 62%
Where we're better
2200m 1v161 vs 19%
2000m 6 gate madness45 vs 11%
› Roster · 25 coresby distance type
Sprint · 12
- Air StrikeSprint
- Johnny B. GoodeSprint
- Irony DepotSprint-Mid
- The Kings SnipSprint
- Uptown HustleSprint
- Rosalind FranklinSprint
- War AdmiralSprint-Mid
- Who needs a fckn menuSprint-Mid
- MoneySprint
- FlashSprint
- Acid QueenSprint
- Overland LightningSprint
Mid · 1
- NucleusMid
Marathon · 12
- DirtyMarathon
- BlessedMarathon
- FrostfireMarathon
- ElviraMid-Marathon
- SerpentMarathon
- Eagle PassMid-Marathon
- PoisonousMarathon
- Echo PulseMid-Marathon
- FleecedMid-Marathon
- El CapitanMid-Marathon
- Fazed OffMarathon
- Terrible TradeMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).