Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Air Strike | 145 | 0.9× avg | ||
| Grungy Path | 109 | 1.2× avg | — | |
| Overland Lightning | 92 | 1.1× avg | ||
| Serpent | 88 | 0.9× avg | ||
| Irony Depot | 79 | 1.0× avg | ||
| Terrible Trade | 76 | 1.0× avg | ||
| Echo Pulse | 66 | 1.3× avg | — | |
| Johnny B. Goode | 57 | 1.1× avg | ||
| The Kings Snip | 35 | 0.9× avg | — | |
| Frostfire | 29 | 1.2× avg | — | |
| Uptown Hustle | 13 | 2.8× avg | — | |
| Rosalind Franklin | 13 | 1.8× avg | — | |
| Dirty | 13 | 0.0× avg | — | |
| Yippee Fat Tyre | 13 | 0.9× avg | — | |
| Light Work | 10 | 0.0× avg | — | |
| Money | 3 | 0.0× avg | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).