Compare with
Power
53.6
11th of 33 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 68.4 · 3rd · 5–1
Worst map
Anchor
Power 53.6 · 11th · 4–0
Above average
Measure
Power 57.5 · 10th · 2–2
Above average
Glory
Power 53.9 · 15th · 6–3
Where do we lose the most points?
2200m 6 gate madness28%
1000m 6 gate madness45%
Where we win them
1400m 1v180%
1000m 1v165%
1200m 6 gate madness67%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Serpent0.8× avg
Overland Lightning0.9× avg
Uptown Hustle0.9× avg
Carrying us
Magic Blaze1.4× avg
Air Strike1.4× avg
Irony Depot1.3× avg
Where are they better than us?
1000m 6 gate madness45 vs 59%
Where we're better
1000m 1v165 vs 37%
1600m 6 gate madness75 vs 24%
› Roster · 25 coresby distance type
Sprint · 12
- Air StrikeSprint
- Johnny B. GoodeSprint
- Irony DepotSprint-Mid
- The Kings SnipSprint
- Uptown HustleSprint
- Rosalind FranklinSprint
- War AdmiralSprint-Mid
- Who needs a fckn menuSprint-Mid
- MoneySprint
- FlashSprint
- Acid QueenSprint
- Overland LightningSprint
Mid · 1
- NucleusMid
Marathon · 12
- DirtyMarathon
- BlessedMarathon
- FrostfireMarathon
- ElviraMid-Marathon
- SerpentMarathon
- Eagle PassMid-Marathon
- PoisonousMarathon
- Echo PulseMid-Marathon
- FleecedMid-Marathon
- El CapitanMid-Marathon
- Fazed OffMarathon
- Terrible TradeMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).