Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Air Strike | 39 | 1.4× avg | — | |
| Grungy Path | 33 | 1.3× avg | — | |
| Overland Lightning | 26 | 0.9× avg | ||
| Irony Depot | 21 | 1.3× avg | — | |
| Terrible Trade | 21 | 1.0× avg | ||
| Echo Pulse | 19 | 0.9× avg | ||
| Magic Blaze | 19 | 1.4× avg | ||
| Serpent | 16 | 0.8× avg | ||
| Uptown Hustle | 10 | 0.9× avg | ||
| The Kings Snip | 7 | 1.1× avg | — | |
| Frostfire | 6 | 1.8× avg | — | |
| Privilege | 6 | 0.5× avg | — | |
| Johnny B. Goode | 4 | 3.0× avg | — | |
| No Dice | 2 | 0.0× avg | — | — |
| Integral | 2 | 6.0× avg | — | — |
| Blessed | 2 | 0.0× avg | — | — |
| Titanic Triumph | 2 | 0.0× avg | — | — |
| Dirty | 2 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).