Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 65% 15r · 3rd · 3.8/map | — | 80% 11r · 2nd · 2.7/map | — | 61% 10r · 9th · 2.6/map | — | 57% 12r · 11th · 3.2/map |
| 6 gate madness | 45% 10r · 20th · 2.5/map | 67% 12r · 4th · 3.3/map | — | 75% 8r · 4th · 2.2/map | 50% 10r · 16th · 2.7/map | 28% 7r · 25th · 1.9/map | |
| 12 gate WTA | 100% 4r · 1st · 1.0/map | 50% 4r · 13th · 1.0/map |
Each cell: share of rounds won in that segment, the number of rounds, and how often it comes up per map. Grey = few rounds; blank = that segment isn't on Anchor. Click a cell to see which cores ran it.
Cores in 1000m 6 gate madness
✕ closeBullet Racing
- Overland Lightningtop 3 5 of 10 (avg 50%) · league rank Top 9% (54%)
- The Kings Sniptop 3 3 of 5 (avg 50%) · league rank Middle (52%)
- Air Striketop 3 7 of 10 (avg 50%) · league rank Middle (51%)
- Magic Blazetop 3 2 of 5 (avg 50%) · league rank Bottom 28% (49%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00.