Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 65% 15r · 3rd · 3.8/map | — | 80% 11r · 2nd · 2.7/map | — | 61% 10r · 9th · 2.6/map | — | 57% 12r · 11th · 3.2/map |
| 6 gate madness | 45% 10r · 20th · 2.5/map | 67% 12r · 4th · 3.3/map | — | 75% 8r · 4th · 2.2/map | 50% 10r · 16th · 2.7/map | 28% 7r · 25th · 1.9/map | |
| 12 gate WTA | 100% 4r · 1st · 1.0/map | 50% 4r · 13th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 12 gate WTA
✕ close- Echo Pulsewon 0 of 2 (avg 8.3%) · league rank Top 3% (13%)
- Magic Blazewon 1 of 2 (avg 8.3%)
- Serpentwon 0 of 2 (avg 8.3%) · league rank Top 25% (10%)
- Irony Depotwon 0 of 2 (avg 8.3%) · league rank Top 35% (9.6%)
- Dirtywon 0 of 2 (avg 8.3%) · league rank Top 40% (9.1%)
- Terrible Tradewon 0 of 4 (avg 8.3%) · league rank Middle (8.1%)
- Frostfirewon 0 of 2 (avg 8.3%) · league rank Middle (7.9%)
- Blessedwon 0 of 2 (avg 8.3%) · league rank Middle (7.8%)
- Privilegewon 0 of 2 (avg 8.3%)
- Grungy Pathwon 1 of 4 (avg 8.3%) · league rank Bottom 33% (6.8%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).