Team report · Lower league

Hale End Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1400m 24 gate madness

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Hale End Racing
  • Enes McSweenytop 3 1 of 16 (avg 13%) · league rank Top 18% (15%)
  • Breaking Gracetop 3 3 of 16 (avg 13%) · league rank Top 31% (13%)
  • Going To Vegastop 3 2 of 16 (avg 13%) · league rank Top 40% (13%)
  • Sydney Sweeneytop 3 2 of 16 (avg 13%) · league rank Middle (12%)
  • Thierry Henrytop 3 4 of 16 (avg 13%) · league rank Middle (11%)
  • Hot Vipertop 3 1 of 16 (avg 13%) · league rank Middle (11%)
  • Hotdog Vendortop 3 2 of 16 (avg 13%) · league rank Bottom 37% (10%)
  • Don't Let Me Get Hottop 3 2 of 16 (avg 13%) · league rank Bottom 33% (9.7%)
  • Average Lavignetop 3 1 of 16 (avg 13%) · league rank Bottom 31% (9.5%)
  • Hot Fusiontop 3 0 of 8 (avg 13%) · league rank Bottom 29% (9.3%)
  • Bruno G.top 3 2 of 16 (avg 13%) · league rank Bottom 26% (8.9%)
  • Breaking Fasttop 3 0 of 8 (avg 13%) · league rank Bottom 20% (8.0%)
  • Fishtop 3 0 of 16 (avg 13%) · league rank Bottom 16% (7.5%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).