Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Hot Vipertop 3 5 of 32 (avg 13%) · league rank Top 16% (15%)
- Breaking Gracetop 3 5 of 27 (avg 13%) · league rank Top 21% (15%)
- Hotdog Vendortop 3 6 of 27 (avg 13%) · league rank Top 24% (14%)
- Hot Fusiontop 3 4 of 27 (avg 13%) · league rank Top 28% (14%)
- Bruno G.top 3 2 of 22 (avg 13%) · league rank Top 38% (12%)
- Don't Let Me Get Hottop 3 2 of 26 (avg 13%) · league rank Middle (12%)
- Going To Vegastop 3 1 of 32 (avg 13%) · league rank Bottom 38% (8.9%)
- Enes McSweenytop 3 2 of 27 (avg 13%) · league rank Bottom 38% (8.9%)
- Sydney Sweeneytop 3 1 of 21 (avg 13%) · league rank Bottom 28% (7.9%)
- Breaking Fasttop 3 2 of 26 (avg 13%) · league rank Bottom 23% (7.5%)
- Average Lavignetop 3 1 of 21 (avg 13%) · league rank Bottom 18% (7.0%)
- Thierry Henrytop 3 0 of 32 (avg 13%) · league rank Bottom 15% (6.8%)
- Fishtop 3 1 of 32 (avg 13%) · league rank Bottom 13% (6.7%)
- For The Love Of The Gametop 3 0 of 32 (avg 13%) · league rank Bottom 5% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).