Team report · Lower league

Hale End Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 24 gate madness

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Hale End Racing
  • Bruno G.top 3 0 of 1 (avg 13%) · league rank Top 25% (14%)
  • Breaking Gracetop 3 0 of 1 (avg 13%) · league rank Top 32% (14%)
  • Going To Vegastop 3 0 of 1 (avg 13%) · league rank Middle (13%)
  • Hot Vipertop 3 0 of 1 (avg 13%) · league rank Middle (13%)
  • Sydney Sweeneytop 3 0 of 1 (avg 13%) · league rank Bottom 37% (11%)
  • Don't Let Me Get Hottop 3 0 of 1 (avg 13%) · league rank Bottom 35% (11%)
  • Hot Fusiontop 3 0 of 1 (avg 13%) · league rank Bottom 28% (10.0%)
  • Breaking Fasttop 3 0 of 1 (avg 13%) · league rank Bottom 26% (9.6%)
  • Average Lavignetop 3 0 of 1 (avg 13%) · league rank Bottom 25% (9.5%)
  • For The Love Of The Gametop 3 1 of 1 (avg 13%) · league rank Bottom 18% (8.3%)
  • Thierry Henrytop 3 0 of 1 (avg 13%) · league rank Bottom 17% (8.2%)
  • Fishtop 3 0 of 1 (avg 13%) · league rank Bottom 14% (7.8%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).