Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Hot Vipertop 3 6 of 14 (avg 13%) · league rank Top 16% (15%)
- Breaking Gracetop 3 2 of 14 (avg 13%) · league rank Top 21% (15%)
- Hotdog Vendortop 3 4 of 14 (avg 13%) · league rank Top 24% (14%)
- Hot Fusiontop 3 5 of 14 (avg 13%) · league rank Top 28% (14%)
- Bruno G.top 3 3 of 14 (avg 13%) · league rank Top 38% (12%)
- Don't Let Me Get Hottop 3 2 of 13 (avg 13%) · league rank Middle (12%)
- Going To Vegastop 3 0 of 14 (avg 13%) · league rank Bottom 38% (8.9%)
- Enes McSweenytop 3 2 of 14 (avg 13%) · league rank Bottom 38% (8.9%)
- Sydney Sweeneytop 3 0 of 1 (avg 13%) · league rank Bottom 28% (7.9%)
- Breaking Fasttop 3 0 of 13 (avg 13%) · league rank Bottom 23% (7.5%)
- Average Lavignetop 3 0 of 1 (avg 13%) · league rank Bottom 18% (7.0%)
- Thierry Henrytop 3 0 of 14 (avg 13%) · league rank Bottom 15% (6.8%)
- Fishtop 3 0 of 14 (avg 13%) · league rank Bottom 13% (6.7%)
- For The Love Of The Gametop 3 0 of 14 (avg 13%) · league rank Bottom 5% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).