Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- Breaking Gracetop 3 4 of 13 (avg 13%) · league rank Top 6% (17%)
- Bruno G.top 3 3 of 13 (avg 13%) · league rank Top 26% (14%)
- Don't Let Me Get Hottop 3 3 of 13 (avg 13%) · league rank Middle (12%)
- Sydney Sweeneytop 3 1 of 13 (avg 13%) · league rank Middle (11%)
- Enes McSweenytop 3 0 of 13 (avg 13%) · league rank Middle (10%)
- Hotdog Vendortop 3 1 of 13 (avg 13%) · league rank Middle (9.9%)
- Hot Fusiontop 3 1 of 13 (avg 13%) · league rank Middle (9.8%)
- Average Lavignetop 3 2 of 13 (avg 13%) · league rank Bottom 38% (9.4%)
- Going To Vegastop 3 1 of 13 (avg 13%) · league rank Bottom 27% (8.3%)
- Thierry Henrytop 3 0 of 13 (avg 13%) · league rank Bottom 26% (8.2%)
- Breaking Fasttop 3 1 of 13 (avg 13%) · league rank Bottom 26% (8.2%)
- For The Love Of The Gametop 3 0 of 13 (avg 13%) · league rank Bottom 9% (6.7%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).