Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 31% 16r · 35th · 2.0/map | 38% 8r · 27th · 1.3/map | 27% 15r · 36th · 1.9/map | — | 14% 14r · 39th · 1.6/map | ||
| 6 gate WTA | 44% 16r · 30th · 2.2/map | 57% 14r · 15th · 1.6/map | 34% 23r · 37th · 2.9/map | ||||
| 16 gate WTA | 38% 8r · 31st · 1.1/map | 44% 16r · 26th · 2.0/map | 43% 7r · 24th · 0.9/map | 0% 2r · 0.5/map | 44% 16r · 26th · 2.0/map | ||
| 24 gate WTA | 38% 8r · 25th · 1.0/map | 50% 8r · 16th · 1.0/map | 25% 24r · 39th · 3.3/map | 71% 7r · 5th · 0.8/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 16 gate WTA
✕ close- Hotdog Vendorwon 1 of 7 (avg 6.3%) · league rank Top 32% (7.1%)
- Bruno G.won 0 of 7 (avg 6.3%) · league rank Top 37% (6.8%)
- Enes McSweenywon 1 of 7 (avg 6.3%) · league rank Middle (6.4%)
- Don't Let Me Get Hotwon 0 of 7 (avg 6.3%) · league rank Bottom 32% (5.0%)
- Hot Fusionwon 0 of 7 (avg 6.3%) · league rank Bottom 28% (4.7%)
- Breaking Fastwon 0 of 7 (avg 6.3%) · league rank Bottom 24% (4.3%)
- Average Lavignewon 1 of 7 (avg 6.3%) · league rank Bottom 22% (4.2%)
- For The Love Of The Gamewon 0 of 7 (avg 6.3%) · league rank Bottom 16% (3.8%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).