Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 25% 8r · 29th · 2.0/map | 55% 5r · 13th · 1.4/map | 38% 8r · 26th · 2.0/map | — | 27% 6r · 29th · 1.8/map | ||
| 6 gate WTA | 40% 9r · 25th · 2.3/map | 25% 6r · 28th · 1.7/map | 42% 12r · 24th · 3.0/map | ||||
| 16 gate WTA | 25% 4r · 28th · 1.1/map | 50% 8r · 17th · 2.0/map | 33% 3r · 23rd · 0.9/map | 50% 2r · 0.6/map | 38% 8r · 21st · 2.0/map | ||
| 24 gate WTA | 50% 4r · 15th · 1.0/map | 50% 4r · 16th · 1.0/map | 44% 13r · 22nd · 3.5/map | 0% 3r · 27th · 0.8/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 16 gate WTA
✕ close- Breaking Gracewon 1 of 2 (avg 6.3%) · league rank Top 9% (9.0%)
- Bruno G.won 0 of 2 (avg 6.3%) · league rank Middle (6.5%)
- Enes McSweenywon 0 of 2 (avg 6.3%) · league rank Bottom 38% (5.1%)
- Hotdog Vendorwon 0 of 2 (avg 6.3%) · league rank Bottom 30% (4.7%)
- Hot Fusionwon 0 of 2 (avg 6.3%) · league rank Bottom 27% (4.5%)
- Thierry Henrywon 0 of 2 (avg 6.3%) · league rank Bottom 18% (3.9%)
- Going To Vegaswon 0 of 2 (avg 6.3%) · league rank Bottom 17% (3.8%)
- For The Love Of The Gamewon 0 of 2 (avg 6.3%) · league rank Bottom 6% (3.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).