Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 38 races with 3+ rounds, you're above average in 12, below in 14 and about average in 12.
- 1000m 1v1 75% vs 50%
- 1200m 24 gate madness 100% vs 50%
- 1600m 1v1 80% vs 50%
- 1600m 6 gate madness 20% vs 50%
- 2200m 6 gate madness 26% vs 50%
- 2000m 6 gate WTA 33% vs 50%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up, so a common race counts for more than a rare one.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).