Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 22 gate WTA
✕ close- Swinging Sunlightwon 3 of 9 (avg 4.5%) · league rank Top 1% (9.0%)
- Ibrawon 0 of 3 (avg 4.5%) · league rank Top 22% (5.4%)
- Electric Chigiriwon 0 of 9 (avg 4.5%) · league rank Top 38% (4.6%)
- Teal Billwon 0 of 3 (avg 4.5%) · league rank Middle (4.4%)
- Chigiri 16won 0 of 9 (avg 4.5%) · league rank Middle (4.2%)
- Lagoon Tealwon 0 of 9 (avg 4.5%) · league rank Middle (3.8%)
- Mountain Skieswon 1 of 9 (avg 4.5%) · league rank Middle (3.6%)
- Traversewon 0 of 9 (avg 4.5%) · league rank Bottom 24% (2.7%)
- Marshmallow Havenwon 0 of 9 (avg 4.5%) · league rank Bottom 19% (2.6%)
- Swinging Wonderwon 0 of 9 (avg 4.5%) · league rank Bottom 15% (2.5%)
- Aerialwon 0 of 6 (avg 4.5%) · league rank Bottom 12% (2.4%)
- Demi Junowon 0 of 6 (avg 4.5%) · league rank Bottom 8% (2.3%)
- Tractor Trailwon 0 of 3 (avg 4.5%) · league rank Bottom 2% (2.3%)
- Bold Trailwon 0 of 6 (avg 4.5%) · league rank Bottom 1% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).