Team report · Lower league

Catch Me Ridin' Derby

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1800m 24 gate madness

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Catch Me Ridin' Derby
  • Electric Chigiritop 3 3 of 7 (avg 13%) · league rank Top 15% (16%)
  • Chigiri 16top 3 0 of 7 (avg 13%) · league rank Top 19% (15%)
  • Swinging Sunlighttop 3 1 of 7 (avg 13%) · league rank Top 21% (15%)
  • Ibratop 3 2 of 4 (avg 13%) · league rank Top 28% (13%)
  • Mountain Skiestop 3 1 of 7 (avg 13%) · league rank Bottom 38% (9.4%)
  • Swinging Wondertop 3 2 of 7 (avg 13%) · league rank Bottom 37% (9.2%)
  • Traversetop 3 2 of 7 (avg 13%) · league rank Bottom 32% (8.7%)
  • Lagoon Tealtop 3 0 of 7 (avg 13%) · league rank Bottom 29% (8.4%)
  • Teal Billtop 3 1 of 7 (avg 13%) · league rank Bottom 28% (8.4%)
  • Marshmallow Haventop 3 0 of 7 (avg 13%) · league rank Bottom 9% (6.7%)
  • Happy Trailtop 3 0 of 7 (avg 13%) · league rank Bottom 4% (6.4%)
  • Tractor Trailtop 3 0 of 7 (avg 13%) · league rank Bottom 1% (6.3%)
  • Bold Trailtop 3 0 of 3 (avg 13%) · league rank Bottom 1% (6.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).