Team report · Lower league

Catch Me Ridin' Derby

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 22 gate WTA

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Catch Me Ridin' Derby
  • Electric Chigiriwon 0 of 3 (avg 4.5%) · league rank Top 29% (4.8%)
  • Traversewon 0 of 3 (avg 4.5%) · league rank Top 34% (4.5%)
  • Aerialwon 0 of 1 (avg 4.5%)
  • Teal Billwon 0 of 2 (avg 4.5%)
  • Swinging Sunlightwon 0 of 3 (avg 4.5%) · league rank Top 39% (4.3%)
  • Ibrawon 0 of 1 (avg 4.5%) · league rank Top 40% (4.3%)
  • Chigiri 16won 0 of 3 (avg 4.5%) · league rank Middle (3.1%)
  • Mountain Skieswon 0 of 3 (avg 4.5%) · league rank Bottom 30% (2.7%)
  • Lagoon Tealwon 0 of 3 (avg 4.5%) · league rank Bottom 28% (2.6%)
  • Marshmallow Havenwon 1 of 3 (avg 4.5%) · league rank Bottom 25% (2.6%)
  • Swinging Wonderwon 0 of 3 (avg 4.5%) · league rank Bottom 17% (2.4%)
  • Bold Trailwon 0 of 2 (avg 4.5%) · league rank Bottom 1% (2.3%)
  • Tractor Trailwon 0 of 3 (avg 4.5%) · league rank Bottom 1% (2.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).