Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 50% 4r · 6th · 1.0/map | 100% 2r · 0.7/map | 38% 8r · 13th · 2.0/map | 0% 2r · 0.6/map | 56% 7r · 9th · 3.3/map | 52% 19r · 11th · 5.1/map | |
| 22 gate WTA | 50% 8r · 11th · 3.2/map | 27% 11r · 21st · 1.9/map | 50% 2r · 1.7/map | 50% 12r · 11th · 2.0/map | 75% 4r · 2nd · 0.1/map | 50% 8r · 9th · 3.3/map | 25% 4r · 15th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 22 gate WTA
✕ close- Swinging Sunlightwon 3 of 12 (avg 4.5%) · league rank Top 1% (8.3%)
- Ibrawon 0 of 6 (avg 4.5%) · league rank Top 20% (5.6%)
- Chigiri 16won 2 of 12 (avg 4.5%) · league rank Top 32% (4.9%)
- Electric Chigiriwon 0 of 12 (avg 4.5%) · league rank Top 40% (4.5%)
- Teal Billwon 0 of 3 (avg 4.5%) · league rank Middle (4.3%)
- Mountain Skieswon 1 of 12 (avg 4.5%) · league rank Middle (3.6%)
- Lagoon Tealwon 0 of 12 (avg 4.5%) · league rank Middle (3.5%)
- Marshmallow Havenwon 0 of 12 (avg 4.5%) · league rank Bottom 28% (2.9%)
- Traversewon 0 of 12 (avg 4.5%) · league rank Bottom 24% (2.7%)
- Swinging Wonderwon 0 of 12 (avg 4.5%) · league rank Bottom 15% (2.5%)
- Demi Junowon 0 of 9 (avg 4.5%) · league rank Bottom 8% (2.3%)
- Aerialwon 0 of 9 (avg 4.5%) · league rank Bottom 7% (2.3%)
- Tractor Trailwon 0 of 3 (avg 4.5%) · league rank Bottom 2% (2.3%)
- Bold Trailwon 0 of 6 (avg 4.5%) · league rank Bottom 1% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).