Compare with
Power
36.4
19th of 24 on Miracles
Standings
19th
6 pts
Matches
2–4
6 pts · rounds 143–155
Next match
None scheduled
Best map
Anchor
Power 50.2 · 15th · 1–3
Worst map
Miracles
Power 36.4 · 19th · 2–2
Average
Measure
Power 48.2 · 17th · 0–1
Average
Glory
Power 48.1 · 16th · 1–2
Where do we lose the most points?
1200m 22 gate WTA27%
1400m 24 gate madness38%
1000m 22 gate WTA50%
Where we win them
1800m 24 gate madness56%
2200m 24 gate madness52%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
About average
52% of rounds · 11th of 24 · 19 rounds
0%league average 50%100%
Which cores are costing us?
Happy Trail0.0× avg
Tractor Trail0.0× avg
Bold Trail0.0× avg
Carrying us
Swinging Sunlight2.4× avg
Electric Chigiri2.1× avg
Ibra1.5× avg
Where are they better than us?
Pick a team to compare with.
Who do they send in…
Teal Bill14 races · 0 top 3
Swinging Wonder14 races · 3 top 3
Mountain Skies14 races · 0 top 3
Electric Chigiri14 races · 6 top 3
› Roster · 15 coresby distance type
Sprint · 10
- Mountain SkiesSprint
- Lagoon TealSprint
- Marshmallow HavenSprint
- Tractor TrailSprint
- Happy TrailSprint
- Teal BillSprint
- Swinging WonderSprint-Mid
- Chigiri 16Sprint
- SpaceXSprint
- IbraSprint
Mid · 4
- TraverseAll-Rounder
- Swinging SunlightMid
- Demi JunoMid
- AerialMid
Marathon · 1
- Electric ChigiriMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).