Team report · Lower league

Catch Me Ridin' Derby

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Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Night Call821.0× avg
Power Bars820.6× avg
Mountain Skies821.2× avg
Traverse Oxbridge 21 22 23820.8× avg
Vivacious Sunbreaker 16820.7× avg
Happy Max811.6× avg
Hilltop Chigiri811.5× avg
SpaceX780.1× avg
Electric Chigiri781.1× avg
Marshmallow Haven780.3× avg
Lagoon Teal780.8× avg
Lightning Trail780.0× avg
Tractor Trail780.0× avg
Maximus780.7× avg
Bold Trail770.2× avg
Apollo Charm770.0× avg
Demi Juno760.3× avg
Ramses is the Best760.3× avg
Hamasaki The Win741.1× avg
Three Junos740.0× avg
assuming you win every race740.5× avg
Million Dollar Drop 16740.2× avg
Tactical Mumpkin740.4× avg
Mellow Sun740.2× avg
Isolate740.2× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).