Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 25% 8r · 32nd · 1.0/map | 100% 1r · 0.6/map | 50% 16r · 21st · 2.0/map | 0% 1r · 0.5/map | 32% 19r · 34th · 3.2/map | 8% 38r · 40th · 5.1/map | |
| 22 gate WTA | 56% 14r · 12th · 3.1/map | 23% 13r · 37th · 2.0/map | 30% 9r · 34th · 1.6/map | 19% 16r · 37th · 2.0/map | 0% 1r · 0.1/map | 12% 25r · 40th · 3.2/map | 0% 8r · 37th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Happy Maxtop 3 2 of 8 (avg 13%) · league rank Top 3% (17%)
- Hilltop Chigiritop 3 2 of 8 (avg 13%) · league rank Top 8% (16%)
- Mountain Skiestop 3 0 of 8 (avg 13%) · league rank Top 13% (15%)
- Power Barstop 3 1 of 8 (avg 13%) · league rank Top 31% (13%)
- Electric Chigiritop 3 2 of 8 (avg 13%) · league rank Middle (12%)
- Lagoon Tealtop 3 0 of 8 (avg 13%) · league rank Middle (12%)
- Maximustop 3 2 of 8 (avg 13%) · league rank Middle (12%)
- SpaceXtop 3 0 of 8 (avg 13%) · league rank Middle (11%)
- Marshmallow Haventop 3 0 of 8 (avg 13%) · league rank Middle (11%)
- Vivacious Sunbreaker 16top 3 0 of 8 (avg 13%) · league rank Middle (10%)
- Night Calltop 3 1 of 8 (avg 13%) · league rank Bottom 29% (8.8%)
- Lightning Trailtop 3 0 of 8 (avg 13%) · league rank Bottom 14% (7.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).