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Catch Me Ridin' Derby

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Night Call320.4× avg
Power Bars320.4× avg
Traverse Oxbridge 21 22 23320.8× avg
Happy Max312.1× avg
Hilltop Chigiri310.7× avg
Mountain Skies310.4× avg
Vivacious Sunbreaker 16310.7× avg
SpaceX300.7× avg
Electric Chigiri302.5× avg
Marshmallow Haven300.4× avg
Lagoon Teal300.0× avg
Lightning Trail300.0× avg
Hamasaki The Win300.9× avg
Demi Juno300.4× avg
Three Junos300.8× avg
assuming you win every race301.6× avg
Million Dollar Drop 16300.8× avg
Bold Trail300.0× avg
Tactical Mumpkin300.0× avg
Ramses is the Best300.4× avg
Tractor Trail300.0× avg
Apollo Charm300.0× avg
Maximus301.7× avg
Mellow Sun300.4× avg
Isolate290.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).