Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 33% 3r · 25th · 1.0/map | 0% 1r · 0.6/map | 50% 6r · 19th · 2.0/map | 0% 1r · 0.5/map | 37% 8r · 23rd · 3.0/map | 14% 14r · 30th · 5.0/map | |
| 22 gate WTA | 19% 6r · 30th · 2.8/map | 40% 5r · 23rd · 1.9/map | 28% 4r · 26th · 1.5/map | 67% 6r · 7th · 2.0/map | — | 11% 9r · 33rd · 3.2/map | 0% 3r · 30th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate madness
✕ close- Maximustop 3 1 of 1 (avg 13%)
- Hamasaki The Wintop 3 0 of 1 (avg 13%)
- Demi Junotop 3 0 of 1 (avg 13%)
- Three Junostop 3 0 of 1 (avg 13%)
- assuming you win every racetop 3 0 of 1 (avg 13%)
- Million Dollar Drop 16top 3 0 of 1 (avg 13%)
- Bold Trailtop 3 0 of 1 (avg 13%)
- Tactical Mumpkintop 3 0 of 1 (avg 13%)
- Ramses is the Besttop 3 0 of 1 (avg 13%)
- Apollo Charmtop 3 0 of 1 (avg 13%)
- Mellow Suntop 3 0 of 1 (avg 13%)
- Tractor Trailtop 3 0 of 1 (avg 13%) · league rank Bottom 1% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).