Team report · all teams

Catch Me Ridin' Derby

Team vault →
Compare with

Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1400m 24 gate madness

✕ close
Catch Me Ridin' Derby
  • Happy Maxtop 3 2 of 6 (avg 13%) · league rank Top 13% (16%)
  • Mountain Skiestop 3 1 of 3 (avg 13%) · league rank Top 24% (14%)
  • Hilltop Chigiritop 3 1 of 6 (avg 13%) · league rank Top 38% (13%)
  • Maximustop 3 1 of 3 (avg 13%) · league rank Top 39% (13%)
  • Electric Chigiritop 3 2 of 6 (avg 13%) · league rank Middle (12%)
  • SpaceXtop 3 1 of 6 (avg 13%) · league rank Middle (12%)
  • Marshmallow Haventop 3 1 of 6 (avg 13%) · league rank Bottom 35% (9.9%)
  • Lagoon Tealtop 3 0 of 6 (avg 13%) · league rank Bottom 34% (9.8%)
  • Vivacious Sunbreaker 16top 3 1 of 3 (avg 13%) · league rank Bottom 30% (9.4%)
  • Ramses is the Besttop 3 0 of 3 (avg 13%) · league rank Bottom 30% (9.3%)
  • Night Calltop 3 0 of 3 (avg 13%) · league rank Bottom 24% (8.5%)
  • Isolatetop 3 0 of 3 (avg 13%) · league rank Bottom 23% (8.5%)
  • Power Barstop 3 0 of 3 (avg 13%) · league rank Bottom 22% (8.3%)
  • Traverse Oxbridge 21 22 23top 3 0 of 3 (avg 13%) · league rank Bottom 12% (7.1%)
  • Lightning Trailtop 3 0 of 3 (avg 13%) · league rank Bottom 5% (6.6%)
  • Tractor Trailtop 3 0 of 3 (avg 13%) · league rank Bottom 5% (6.6%)
  • Apollo Charmtop 3 0 of 3 (avg 13%) · league rank Bottom 4% (6.5%)
  • Bold Trailtop 3 0 of 3 (avg 13%) · league rank Bottom 2% (6.4%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).