Compare with
Power
51.9
14th of 26 on Measure
Standings
19th
6 pts
Matches
2–4
6 pts · rounds 143–155
Next match
None scheduled
Best map
Measure
Power 51.9 · 14th · 0–1
Worst map
Miracles
Power 36.4 · 19th · 2–2
Average
Anchor
Power 49.7 · 16th · 1–3
Average
Glory
Power 48.1 · 16th · 1–2
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Traverse0.3× avg
Swinging Wonder0.8× avg
Carrying us
Chigiri 162.0× avg
Electric Chigiri1.7× avg
Swinging Sunlight1.5× avg
Who do they send in…
Bridget von Hammersmark II4 races · 0 top 3
Tiny Dancer4 races · 3 top 3
Immaculate Vision4 races · 2 top 3
Agent Zero4 races · 0 top 3
› Roster · 15 coresby distance type
Sprint · 8
- Mountain SkiesSprint
- Lagoon TealSprint
- Marshmallow HavenSprint
- Tractor TrailSprint
- Happy TrailSprint-Mid
- Teal BillSprint-Mid
- SpaceXSprint-Mid
- IbraSprint
Mid · 5
- TraverseAll-Rounder
- Swinging SunlightMid
- Swinging WonderMid
- Chigiri 16Mid
- Demi JunoMid
Marathon · 2
- Electric ChigiriMid-Marathon
- AerialMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).