Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Swinging Wonder | 18 | 0.8× avg | — | — |
| Swinging Sunlight | 17 | 1.5× avg | — | — |
| Electric Chigiri | 16 | 1.7× avg | — | — |
| Traverse | 14 | 0.3× avg | — | — |
| Chigiri 16 | 12 | 2.0× avg | — | — |
| Mountain Skies | 12 | 1.2× avg | — | — |
| Lagoon Teal | 9 | 0.6× avg | — | — |
| Tractor Trail | 8 | 0.9× avg | — | — |
| Marshmallow Haven | 8 | 0.8× avg | — | — |
| Bold Trail | 7 | 0.0× avg | — | — |
| Happy Trail | 6 | 0.0× avg | — | — |
| Teal Bill | 4 | 0.0× avg | — | — |
| Aerial | 3 | 0.0× avg | — | — |
| Demi Juno | 1 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).