Team report · Lower league

Catch Me Ridin' Derby

Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Power Bars620.3× avg
Traverse Oxbridge 21 22 23621.1× avg
Night Call620.6× avg
Mountain Skies620.9× avg
Vivacious Sunbreaker 16621.2× avg
Happy Max621.4× avg
Hilltop Chigiri620.4× avg
Electric Chigiri621.0× avg
Lagoon Teal600.7× avg
SpaceX601.1× avg
Marshmallow Haven570.6× avg
Lightning Trail550.7× avg
Tractor Trail530.3× avg
Maximus530.6× avg
Apollo Charm520.5× avg
Hamasaki The Win490.6× avg
Demi Juno490.8× avg
Three Junos490.4× avg
assuming you win every race490.3× avg
Bold Trail490.1× avg
Ramses is the Best490.6× avg
Million Dollar Drop 16481.2× avg
Mellow Sun480.0× avg
Isolate480.7× avg
Tactical Mumpkin480.2× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).