Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Traverse Oxbridge 21 22 23top 3 2 of 14 (avg 13%) · league rank Middle (10%)
- Vivacious Sunbreaker 16top 3 4 of 14 (avg 13%) · league rank Middle (10%)
- Happy Maxtop 3 0 of 14 (avg 13%) · league rank Middle (9.3%)
- Mountain Skiestop 3 1 of 14 (avg 13%) · league rank Bottom 33% (8.3%)
- Hamasaki The Wintop 3 0 of 14 (avg 13%) · league rank Bottom 29% (7.9%)
- Million Dollar Drop 16top 3 1 of 14 (avg 13%) · league rank Bottom 25% (7.6%)
- Night Calltop 3 1 of 14 (avg 13%) · league rank Bottom 24% (7.5%)
- Isolatetop 3 0 of 14 (avg 13%) · league rank Bottom 22% (7.4%)
- Mellow Suntop 3 0 of 14 (avg 13%) · league rank Bottom 18% (7.1%)
- Tactical Mumpkintop 3 1 of 14 (avg 13%) · league rank Bottom 11% (6.5%)
- Power Barstop 3 0 of 14 (avg 13%) · league rank Bottom 8% (6.4%)
- Three Junostop 3 1 of 14 (avg 13%) · league rank Bottom 6% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).