Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Hamasaki The Wintop 3 1 of 14 (avg 13%) · league rank Top 27% (14%)
- Power Barstop 3 2 of 14 (avg 13%) · league rank Top 31% (13%)
- Million Dollar Drop 16top 3 3 of 14 (avg 13%) · league rank Middle (11%)
- Vivacious Sunbreaker 16top 3 4 of 14 (avg 13%) · league rank Middle (10%)
- Night Calltop 3 0 of 14 (avg 13%) · league rank Bottom 29% (8.8%)
- Isolatetop 3 1 of 14 (avg 13%) · league rank Bottom 28% (8.7%)
- Tactical Mumpkintop 3 0 of 14 (avg 13%) · league rank Bottom 28% (8.7%)
- Traverse Oxbridge 21 22 23top 3 2 of 14 (avg 13%) · league rank Bottom 28% (8.5%)
- Demi Junotop 3 0 of 14 (avg 13%) · league rank Bottom 10% (6.9%)
- Three Junostop 3 0 of 14 (avg 13%) · league rank Bottom 8% (6.7%)
- assuming you win every racetop 3 0 of 14 (avg 13%) · league rank Bottom 4% (6.5%)
- Mellow Suntop 3 0 of 14 (avg 13%) · league rank Bottom 3% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).