Team report · Lower league

Catch Me Ridin' Derby

Power 34.1 · #39 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 2000m 12 gate madness 4% · 40th of 40 · 28 rounds
  • 2200m 6 gate madness 14% · 35th of 37 · 14 rounds
  • 1800m 24 gate madness 14% · 36th of 37 · 14 rounds
Winning the most points
  • 1200m 4 gate WTA 71% · 3rd of 37 · 14 rounds
  • 1000m 1v1 64% · 9th of 37 · 14 rounds
  • 1200m 6 gate WTA 57% · 15th of 37 · 14 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Power Bars6223%
Traverse Oxbridge 21 22 236253%
Night Call6241%
Mountain Skies6249%
Vivacious Sunbreaker 166249%
Happy Max6259%
Hilltop Chigiri6239%
Electric Chigiri6251%
Lagoon Teal6037%
SpaceX6048%
Marshmallow Haven5734%
Lightning Trail5542%
Tractor Trail5344%
Maximus5341%
Apollo Charm5239%
Hamasaki The Win4941%
Demi Juno4959%
Three Junos4943%
assuming you win every race4942%
Bold Trail4938%
Ramses is the Best4940%
Million Dollar Drop 164852%
Mellow Sun4836%
Isolate4844%
Tactical Mumpkin4838%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%29%
22200m 6 gate WTA100%29%
31000m 1v1100%64%
42200m 6 gate madness100%14%
52000m 12 gate madness100%4%
61800m 24 gate madness100%14%
71600m 4 gate WTA100%36%
81200m 6 gate WTA100%57%
91600m 1v1100%46%
101000m 6 gate madness100%43%
111400m 12 gate madness100%21%
121000m 24 gate madness100%14%
131200m 4 gate WTA100%71%
142000m 6 gate WTA100%29%
151600m 1v1100%46%
161800m 6 gate madness100%36%
172000m 12 gate madness100%4%
182200m 24 gate madness99%21%
191800m 4 gate WTA99%50%
201800m 6 gate WTA98%36%
212000m 1v196%25%
221600m 6 gate madness91%10%
231000m 12 gate madness82%43%
241200m 24 gate madness77%33%
251400m 4 gate WTA68%50%
261600m 6 gate WTA58%0%
271400m 1v149%0%
281800m 6 gate madness38%36%
291800m 12 gate madness30%—
302200m 24 gate madness19%21%
311800m 4 gate WTA11%50%
322200m 6 gate WTA11%29%
332000m 1v17%25%
341800m 6 gate madness7%36%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).