Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Swinging Sunlight | 60 | 1.1× avg | ||
| Mountain Skies | 51 | 1.0× avg | ||
| Swinging Wonder | 48 | 0.0× avg | — | |
| Lagoon Teal | 47 | 0.8× avg | ||
| Chigiri 16 | 46 | 0.6× avg | ||
| Marshmallow Haven | 44 | 1.0× avg | ||
| Electric Chigiri | 44 | 1.4× avg | ||
| Traverse | 40 | 1.8× avg | ||
| Teal Bill | 26 | 0.8× avg | ||
| Ibra | 23 | 2.0× avg | ||
| SpaceX | 21 | 2.1× avg | ||
| Aerial | 11 | 0.0× avg | — | |
| Demi Juno | 6 | 0.0× avg | — | |
| Happy Trail | 5 | 0.0× avg | — | |
| Tractor Trail | 3 | 0.0× avg | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
♠ Direthreat Racing ♠: Power 34.3, #23. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).