Team report · Lower league

Catch Me Ridin' Derby

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Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Power Bars610.5× avg
Traverse Oxbridge 21 22 23610.9× avg
Night Call600.3× avg
Mountain Skies601.4× avg
Vivacious Sunbreaker 16600.4× avg
Happy Max570.8× avg
Lightning Trail570.0× avg
Hilltop Chigiri571.4× avg
SpaceX570.6× avg
Electric Chigiri571.1× avg
Marshmallow Haven570.0× avg
Lagoon Teal571.1× avg
Maximus571.1× avg
Hamasaki The Win530.0× avg
Demi Juno530.0× avg
Three Junos530.0× avg
assuming you win every race530.0× avg
Million Dollar Drop 16531.4× avg
Mellow Sun530.9× avg
Isolate530.0× avg
Bold Trail530.0× avg
Tactical Mumpkin530.5× avg
Ramses is the Best530.0× avg
Tractor Trail530.0× avg
Apollo Charm530.5× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).