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Catch Me Ridin' Derby

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Power Bars231.2× avg
Traverse Oxbridge 21 22 23230.5× avg
Night Call210.3× avg
Mountain Skies211.7× avg
Vivacious Sunbreaker 16210.6× avg
Happy Max201.6× avg
Lightning Trail200.0× avg
Hilltop Chigiri201.6× avg
SpaceX200.8× avg
Electric Chigiri203.2× avg
Marshmallow Haven200.0× avg
Lagoon Teal200.8× avg
Maximus201.6× avg
Hamasaki The Win203.6× avg
Demi Juno200.0× avg
Three Junos200.0× avg
assuming you win every race200.0× avg
Million Dollar Drop 16200.0× avg
Mellow Sun200.0× avg
Isolate202.4× avg
Bold Trail200.0× avg
Tactical Mumpkin200.0× avg
Ramses is the Best202.4× avg
Tractor Trail200.0× avg
Apollo Charm200.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).