Compare with
Power
49.7
16th of 26 on Anchor
Standings
19th
6 pts
Matches
2–4
6 pts · rounds 143–155
Next match
None scheduled
Best map
Measure
Power 51.9 · 14th · 0–1
Worst map
Miracles
Power 36.4 · 19th · 2–2
Average
Anchor
Power 49.7 · 16th · 1–3
Average
Glory
Power 48.1 · 16th · 1–2
Where do we lose the most points?
1000m 6 gate madness35%
2200m 6 gate madness30%
2000m 6 gate madness37%
Where we win them
1000m 1v173%
2200m 1v163%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Swinging Sunlight0.6× avg
Electric Chigiri0.7× avg
Bold Trail0.8× avg
Carrying us
Traverse1.3× avg
Tractor Trail1.2× avg
Lagoon Teal1.0× avg
Where are they better than us?
Pick a team to compare with.
› Roster · 15 coresby distance type
Sprint · 9
- Mountain SkiesSprint
- Lagoon TealSprint
- Marshmallow HavenSprint
- Tractor TrailSprint
- Happy TrailSprint
- Teal BillSprint
- Swinging WonderSprint-Mid
- SpaceXSprint
- IbraSprint
Mid · 4
- TraverseAll-Rounder
- Swinging SunlightMid
- Chigiri 16Mid
- Demi JunoMid
Marathon · 2
- Electric ChigiriMid-Marathon
- AerialMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).