Team report · Lower league

Catch Me Ridin' Derby

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Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Traverse Oxbridge 21 22 23151.1× avg
Night Call150.8× avg
Power Bars150.4× avg
Vivacious Sunbreaker 16151.2× avg
Mountain Skies150.6× avg
Happy Max141.2× avg
Hilltop Chigiri140.6× avg
SpaceX130.7× avg
Electric Chigiri131.1× avg
Lagoon Teal130.7× avg
Marshmallow Haven120.7× avg
Lightning Trail121.0× avg
Tractor Trail121.2× avg
Maximus121.0× avg
Apollo Charm120.8× avg
Demi Juno101.4× avg
Bold Trail100.0× avg
Ramses is the Best101.0× avg
Hamasaki The Win100.3× avg
Three Junos100.3× avg
assuming you win every race101.0× avg
Million Dollar Drop 16101.0× avg
Mellow Sun100.7× avg
Tactical Mumpkin101.0× avg
Isolate100.2× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).