Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Traverse Oxbridge 21 22 23 | 15 | 1.1× avg | — | |
| Night Call | 15 | 0.8× avg | ||
| Power Bars | 15 | 0.4× avg | — | |
| Vivacious Sunbreaker 16 | 15 | 1.2× avg | — | |
| Mountain Skies | 15 | 0.6× avg | ||
| Happy Max | 14 | 1.2× avg | ||
| Hilltop Chigiri | 14 | 0.6× avg | — | |
| SpaceX | 13 | 0.7× avg | ||
| Electric Chigiri | 13 | 1.1× avg | ||
| Lagoon Teal | 13 | 0.7× avg | ||
| Marshmallow Haven | 12 | 0.7× avg | — | |
| Lightning Trail | 12 | 1.0× avg | — | |
| Tractor Trail | 12 | 1.2× avg | — | |
| Maximus | 12 | 1.0× avg | — | |
| Apollo Charm | 12 | 0.8× avg | — | |
| Demi Juno | 10 | 1.4× avg | — | |
| Bold Trail | 10 | 0.0× avg | — | |
| Ramses is the Best | 10 | 1.0× avg | — | |
| Hamasaki The Win | 10 | 0.3× avg | — | |
| Three Junos | 10 | 0.3× avg | — | |
| assuming you win every race | 10 | 1.0× avg | ||
| Million Dollar Drop 16 | 10 | 1.0× avg | ||
| Mellow Sun | 10 | 0.7× avg | — | |
| Tactical Mumpkin | 10 | 1.0× avg | ||
| Isolate | 10 | 0.2× avg | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).