Team report · Lower league

Catch Me Ridin' Derby

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2000m 6 gate madness

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Catch Me Ridin' Derby
  • Electric Chigiritop 3 3 of 3 (avg 50%) · league rank Bottom 37% (51%)
  • Traverse Oxbridge 21 22 23top 3 5 of 10 (avg 50%) · league rank Bottom 19% (46%)
  • Mellow Suntop 3 2 of 5 (avg 50%) · league rank Bottom 14% (44%)
  • Night Calltop 3 3 of 5 (avg 50%) · league rank Bottom 9% (41%)
  • SpaceXtop 3 0 of 3 (avg 50%) · league rank Bottom 8% (39%)
  • Lagoon Tealtop 3 0 of 3 (avg 50%) · league rank Bottom 4% (36%)
  • Isolatetop 3 0 of 5 (avg 50%) · league rank Bottom 3% (34%)
  • Power Barstop 3 1 of 5 (avg 50%) · league rank Bottom 1% (32%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).