Compare with
Cores
Who Catch Me Ridin' Derby actually sent in the races that come up most this season — most-used first, with how often each core earned the point there.
| Race | Catch Me Ridin' Derby sent |
|---|---|
| 1000m 1v1 1.5 per map | Tractor Trail ×15 · won 11 |
| 2200m 24 gate madness 1.2 per map | Lagoon Teal ×20 · top 3 4Swinging Wonder ×20 · top 3 4Mountain Skies ×20 · top 3 0Electric Chigiri ×20 · top 3 7 |
| 1000m 6 gate madness 1.1 per map | |
| 1400m 1v1 1.0 per map | Tractor Trail ×2 · won 1 |
| 1200m 6 gate madness 1.0 per map | |
| 2200m 1v1 1.0 per map | Traverse ×9 · won 6 |
| 2000m 6 gate WTA 1.0 per map | |
| 1600m 6 gate madness 0.9 per map | |
| 2200m 6 gate madness 0.9 per map | Swinging Wonder ×8 · top 3 4Traverse ×8 · top 3 5Electric Chigiri ×7 · top 3 0Swinging Sunlight ×1 · top 3 1 |
| 1800m 24 gate madness 0.8 per map | Tractor Trail ×8 · top 3 0Lagoon Teal ×8 · top 3 0Swinging Wonder ×8 · top 3 2Mountain Skies ×8 · top 3 1 |
×9 = sent 9 times this season; won / top 3 = how often it earned the point there. Pick a team in Compare with to see theirs alongside.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).