Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Shader | 136 | 0.3× avg | — | |
| Moder | 136 | 2.1× avg | ||
| Bonemass | 136 | 0.1× avg | — | |
| Donk | 136 | 0.7× avg | ||
| Wormhole | 136 | 1.2× avg | ||
| Drift Strike | 136 | 2.3× avg | ||
| L Royal Chief | 136 | 0.2× avg | ||
| M Chaos Grid | 136 | 0.1× avg | — | |
| Rogue Viper | 136 | 1.4× avg | ||
| Chandler Bling | 98 | 0.6× avg | ||
| S Cyber Anvil | 64 | 0.3× avg | ||
| Granite Rover | 63 | 0.0× avg | — | |
| S Nova | 57 | 2.3× avg | ||
| L Bane | 57 | 0.2× avg |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).