Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 40% 5r · 24th · 1.0/map | 34% 4r · 24th · 0.6/map | 20% 10r · 37th · 2.0/map | 67% 3r · 8th · 0.5/map | 45% 18r · 26th · 3.2/map | 40% 27r · 30th · 5.1/map | |
| 22 gate WTA | 36% 17r · 37th · 3.1/map | 60% 10r · 10th · 2.0/map | 47% 8r · 23rd · 1.6/map | 40% 10r · 29th · 2.0/map | 0% 1r · 0.1/map | 32% 18r · 34th · 3.2/map | 20% 5r · 34th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- Rogue Vipertop 3 0 of 4 (avg 13%) · league rank Top 2% (17%)
- S Novatop 3 1 of 2 (avg 13%) · league rank Top 3% (17%)
- Modertop 3 1 of 4 (avg 13%) · league rank Top 8% (16%)
- Drift Striketop 3 1 of 4 (avg 13%) · league rank Top 35% (13%)
- Wormholetop 3 0 of 4 (avg 13%) · league rank Middle (11%)
- S Cyber Anviltop 3 1 of 4 (avg 13%) · league rank Bottom 34% (9.5%)
- Donktop 3 1 of 4 (avg 13%) · league rank Bottom 28% (8.7%)
- Granite Rovertop 3 0 of 2 (avg 13%) · league rank Bottom 22% (8.2%)
- Chandler Blingtop 3 0 of 2 (avg 13%) · league rank Bottom 20% (7.9%)
- M Chaos Gridtop 3 0 of 4 (avg 13%) · league rank Bottom 18% (7.6%)
- L Banetop 3 0 of 2 (avg 13%) · league rank Bottom 9% (6.9%)
- Shadertop 3 0 of 4 (avg 13%) · league rank Bottom 7% (6.7%)
- L Royal Chieftop 3 0 of 4 (avg 13%) · league rank Bottom 4% (6.5%)
- Bonemasstop 3 0 of 4 (avg 13%) · league rank Bottom 3% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).