Team report · Lower league

Half Measured

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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Half Measured
  • S Novatop 3 0 of 5 (avg 13%) · league rank Top 8% (18%)
  • Drift Striketop 3 0 of 9 (avg 13%) · league rank Top 10% (17%)
  • Donktop 3 2 of 9 (avg 13%) · league rank Top 21% (15%)
  • L Banetop 3 1 of 5 (avg 13%) · league rank Top 23% (14%)
  • Rogue Vipertop 3 3 of 9 (avg 13%) · league rank Top 30% (13%)
  • Wormholetop 3 3 of 9 (avg 13%) · league rank Top 33% (13%)
  • Modertop 3 1 of 9 (avg 13%) · league rank Top 37% (12%)
  • Shadertop 3 1 of 9 (avg 13%) · league rank Middle (9.5%)
  • L Royal Chieftop 3 3 of 9 (avg 13%) · league rank Bottom 31% (8.1%)
  • Chandler Blingtop 3 0 of 4 (avg 13%) · league rank Bottom 19% (7.2%)
  • Bonemasstop 3 1 of 9 (avg 13%) · league rank Bottom 16% (6.9%)
  • S Cyber Anviltop 3 0 of 9 (avg 13%) · league rank Bottom 7% (6.4%)
  • Granite Rovertop 3 0 of 4 (avg 13%) · league rank Bottom 5% (6.3%)
  • M Chaos Gridtop 3 0 of 9 (avg 13%) · league rank Bottom 4% (6.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).